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Delayed cbet and Fold to Delayed cbet. Post by KillDurrrr » Fri Mar 02, 2018 11:39 am. Im looking to add these 2 stats onto my HUD, how could I do this?
I am new to PT4 and I couldn't find the stat when Villain checks behind the Flop and after me checking the Turn he makes Delayed Cbet.
I`ve wondered is it possible to make 2 stats that says how often villain fold to delay cbets. But that I mean. Fold to turn delay cbet. Flop Action ...

Day 14 Study Session - PokerTracker 4 Database Analysis and Report Creation

Hand converted by PokerTracker 4: http://www.pokertracker.com. BB: 121.31.. I'm thinking now it may be an “ok” spot to delay cbet on the flop.
ability to use Poker Tracker stats directly in your OpenPPL-code. But if you are an.... Poker Tracker folded while facing cbet flop... RaiseBy 3 Delay 5 FORCE.
I was wondering if anyone knew of a stat that shows the % that an opponent folds to a delayed turn cbet? Any help much appreciated.
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openholdembot/OpenHoldem Release montanabuys.com at master · OpenHoldem/openholdembot · GitHub Delayed cbet pokertracker

pokie-1

... HUDs (as in Holdem Manager, Poker Tracker and others) with several tabs.. •Postflop statistics (Cbet, Fold vs Cbet, Raise vs Cbet and others) in. HU and multiway pots, delayed cbets and vs delayed cbets in raised and.
They can be post-flop leaks like folding to every cbet without holding a pair or. Visit the PokerTracker 4 website to watch their great leak tracking videos on.... to push you off your hand with a flop cbet, delayed cbet or a double-barrel bet.
What is the stat for delayed Cbet in PT4? The % when villian bets turn when he has checked back flop in Single raised pots ? For HU Cash

starburst-pokieopenholdembot/OpenHoldem Release montanabuys.com at master · OpenHoldem/openholdembot · GitHub Delayed cbet pokertracker

25nl 78o - attacking capped range - Forum - PokerVIP Delayed cbet pokertracker

If you can open a pokertracker.com support ticket and show them the problem... And I would like a River delay cbet for limp pot, i dont know why we have them ...
I'll take a look at the data I have when I have some time, but if you can narrow down a smaller set of hands where you think the values are ...
Some minor PokerTracker code is included in preflop, but since the main idea of. We did all our tests without PokerTracker.. Delayed cbet

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delayed cbet pokertracker Please note that GitHub no longer supports your web browser.
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This could affect symbols like HaveNutFlush.
Thanks to Diku for reporting and for suggesting a fix.
Thanks to Paranoid for reporting and suggesting a fix.
This could also affect HaveNutStraightDraw.
Thanks to ChuckNeverMuck and Paranoid for reporting and suggesting the fix.
Thanks to Johnny for reporting.
DLL incorrectly returned the title of Openholdem instead of the title of the table.
Thanks to Plutus for reporting.
Thanks to Lick for reporting.
Thanks to Raise81, Eddo and Toto for reporting specual characters.
Thanks to Diku for a patch.
This has now been fixed.
If you use the symbol HaveBestKickerOrBetter that mentions better hands than best kicker in its name OpenHoldem will switch all kicker-functions to Shanky-style behaviour.
Thanks to Johnny for reporting.
This has now been fixed.
Special thanks to Johnny, Termitapalahermita, ChuckNeverMuck, Guysmo, Salem, Gunfadoso and Masky007 for contributing database-queriesm helping and testing.
This could affect history-symbols if we were seeing only unique frames, This could affect history-symbols if we were seeing only unique frames, i.
Thanks to Stars83 for reporting the bug and to Toto, Salem, Cold12Zera, Qwerty, ChuckNeverMuck and Nik0 for helping.
This caused problems headsup.
Thanks to Relhby for reporting and to Gunfadoso for helping with the fix.
This has now been fixed.
Thanks to Eden for reporting, Cold12Zera, Stars83 and ChuckNeverMuck for helping.
blackjack tool guides details please refer to the manual.
For details please refer to the manual and the description in the formula-editor.
If no button can be found Openholdem searches for the small-blind; if no small blind can be found it takes the last known value.
Thanks to Anon for reporting problems with unknown dealerchair in case of bad tablemap.
This has now been fixed.
This problem gets now prevented.
Thanks to DonkeyKong for reporting.
This has now been fixed by the introduction of new built-in symbols nopponentsallin, nplayersallin, opponentsallinbits, playersallinbitzs.
Thanks to Bob and Lucky8 for reporting problems with OponentIsAllin.
DLL because we need smaller, manageable software-modules with clean interfaces.
General setup-instructions for the casinos can be found in the manual and every TM comes with one or two replay-frames for illustration.
The tablemap-loader and scraper-directory-monitor have been adapted to work with a deeply nested scraper-directory to keep the maps organized.
Special thanks to Darkmund and Jesus for the first "official" tablemaps.
This functionality could be used to load botlogic depending on game-type or to maintain several small bots for different stages of a game.
The "bot" will show some helpful messages on startup.
Special thanks to Ares for the idea and for the first version of this tool.
Thanks to RISA for the suggestion.
The sitename or network in the tablemap is expected to be "Peoples".
Thanks to Stars83 for the information and the code-snippet.
Thanks to Jesus who found this bug with Validator and replay-frames.
This click now been fixed by functions like IsEqual that accept some tolerance.
Thanks to Jesus for reporting false positives of the validator and for providing replay-frames.
Thanks to Stars83 for reporting.
Special thanks to Salem for the fruitful discussions.
Now they also work when it is not our turn e.
Thanks to Stars83 for reporting.
Thanks to Mib92 for reporting.
It is now well-defined 0 and only increases on handreset if the userchair is known.
Thanks to ChuckNeverMuck for reporting.
This has now been fixed as the handreset-detector now takes the replayframe-number into consideration as a 10th handreset-indicator.
Special thanks to ZeeZooLaa for reporting and for providing replay-frames.
Thanks to Stars83 for reporting.
DLL contained two half-made functions.
Special thanks to LonelyBoy for finding the bug.
Special thanks to Eden for reporting and for providing the fix.
DLL We need smaller, manageable software-modules with clean interfaces.
Thanks to ElKid for the suggestion.
These symbols can also be used as multiplexer-postfixes of course.
Thanks to Salem who did all the work.
Thanks to Gtwhat for providing hand-histories and logs.
It calculated the number of additional heartbeats required, but due to flexible heartbeats OpenHoldem acted too fast.
Thanks to Barthens for reporting.
This has now been addressed with another improvement.
Thanks to Stars83 for reporting.
MAINTENANCE: - Adapted the OpenPPL-symbols NoNettingOnFlop and NoBettingOnTurn to consider also autoplayer-action-counters in addition to nbetsroundX.
This has now been fixed.
Thanks to Barthens and Salem for reporting.
This old, now incorrect code has now been removed, so pokerTracker works now with the chair-symbols of the multiplexer-engine as it should.
Thanks to Noobwithquestions and Stars83 for reporting.
This has now be done.
Thanks to JPHol123 for reporting.
This could lead to ugly situations, for example turn-card already painted, but bets of the flop still visible, as a consequence affectibg other symbols like NoBettingOnTurn.
We now try to avoid this situation and calculated history-symbols preferably it is our turn.
Thanks to RISA and Guysmo for reporting and providing log-files.
DPI-awareness is a Windows-feature that makes applications believe that they run at a different screen-resolution as they actually do.
This feature could affect connection to the tables client-size.
Thanks to WetOphelia for reporting and for the excellent explanations.
Thanks to Salem for testing.
Replaced some allins by potsized bets to avoid potential overbetting if our stack is really deep.
Thanks to Barthens and DoyBrungSong for reporting and to SingSongSally for testing.
Thanks to Cold12zera for reporting and providing replay-frames.
Thanks to DonkeyKong101 for reporting.
Thanks to JPHol for reporting and to Trish for helping to hunt the bug.
Thanks to Gunfadoso for reporting.
Thanks to Trish for reporting.
Thanks to Jabsacyomama for reporting.
It can be used as a starting-point for tweaking or as a fall-back-logic.
Special thanks to Gecko who contributed his legendary bot-logic that made him a fortune in the past.
For the full story about the Gecko-bot please see the sticky post in the OpenPPL-forum soon.
Special thanks to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Special thanks to Salem who contributed an important part of the on-the-fly-converter and to Trish, OpenHoldemAli, R2D2 and PastorPoker for testing and feedback.
Introduced for compatibility with Shanky-PPL.
Thanks to Eden and Lucky8 for reporting.
Thanks to Nik0 for reporting.
Thanks to JohnNash for asking.
This caused random number to look "reproducible" when only using the debug-tab without being connected to the table.
Thanks to Guysmo for reporting.
This has now been fixed.
It does no longer work on files, but on function-collections.
Thanks to Stout-man for reporting and to Mike for finding the bug.
Thanks to Stout-man for reporting.
After handreset new handresets were blocked for 3 seconds and old seen handresetmehods got deleted, but OpenHoldem remembered new seen handresetmethods during a potential animation-phase.
This could cause a potential 2nd handreset on laggy casinos some seconds later.
Thanks to Sloboz, EezyMoney123 and RISA for reporting, ChuckNeverMuck for helping and Guysmo for providing log-files.
The multiplexer also works with OpenPPl and user-defined functions.
Some PokerTracker symbols got renamed slightly, as Pokertracker gets now also served by the multiplexer.
For more details please refer to the updated manual.
Thanks to ChuckneverMuck for the suggestion.
Also "new" is missingsmallblind that is necessary e.
Thanks to ChuckNeverMuck for reporting.
Thanks to Brass Knuckles for reporting, Darkmund, Relhby and ChuckNeverMuck for helping, Likeheadsup for providing replay-frames and testing and to AlexTheKing88 for providing the fix.
Thanks to Relhby for the patch.
Thanks to Bitsy and Wetophelia for reporting.
Thanks to Stout-man for reporting.
Thanks to ChuckNeverMuck for testing.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to Relhby for reporting.
Thanks to Stars83 and Smuroff for reporting several buggy cases.
Special thanks to ChuckNeverMuck who did all the review, fixing, testing.
Thanks to Gunfadoso for reporting and for suggesting the fix.
Thanks to ChuckNeverMuck and Eden for reporting.
Thanks to Mike for reporting, debugging and providing the fix.
We now try to get the process ID later and turn the auto-starter off if the process ID fails completely.
Thanks to Mike for reporting and providing log-files.
The displayed information in the statusbar got reduced, as most info is visible in the table display.
Thanks to JPhol123 for reporting.
This didn't affect any symbols, but the player-info in the log.
Thanks to Micro111 for reporting.
This has now been fixed; OpenHoldem requires a perfect match now and if multiple ttlimits match perfectly then data gets aggregated.
For developers with a debug-build this sometimes happened in some string-function called by GetTablemapSymbol called by nchairs because of invalid memory-access.
It could hardly have been a race-condition, because the symbol nchairs is de facto read-only.
It didn't look like heap-corruption either, because always the same symbol was affected.
To prevent this from happening we rewrote the nchairs-function, that now always returns an integer initialized on connection instead of looking up the value again and again.
Let's hope that the problem is fixed.
As this window-managing library originally designed for Windows 98 turned out to be superfluous we removed it.
And voila, the bug was gone.
Thanks to NickPerry for reporeting.
As it turned out some worker-threads got stopped at the wrong time, indirectly causing an object being deleted twice, thus leading to a memory-access-error very late at termination.
Then it became possible to care about OpenHoldems memory leaks, i.
The unfixed 5 leaks that couldn't get diagnozed exactly are leaa than 1 KB large altogether according to VLD.
Thanks to Aintnosunshine for reminding us of the memory leaks.
Openholdem will now connect either never by hopper-messages or always.
It also shuts down superfluis bots if they are unused for a certain time.
This feature became necessary, because OH sometimes crashes at termination.
The code could be simplified significantly and seems to work fine now.
Some timer-functions were still alive and visit web page accessing data that already got deleted when OH was shutting down, thus leading to an invalid memory access.
Thanks to ChuckNeverMuck and Salem for reporting and sugegsting improvements.
This requires an empty titletext in the tablemap and also at least one additional tablepoint to make sure that we don't randomly connect to crappy ghost-windows.
Thanks to 2235xtb for reporting this former limitation of OpenHoldem.
Thanks to JohnNash for reporting.
Thanks to ChuckNeverMuck for reporting.
So OpenHoldem is back to good old screen-scraping.
Thanks to Gratiszzzz, Pobar, Micro111 and Joe1111 for reporting some more special characters.
It scrapes up to four cards for every player if the loaded tablemap contains additional card symbols pXcardfaceY, pXcardfaceYrank, pXcardfaceYsuit, pXcardfaceYnocard.
BUG FIXES: - Empty functions got ignored on parsing, but they are meaningful.
Thanks to ChuckNeverMuck for reporting.
Thanks to SweetPork and WantPlayPoker for reporting and to ChuckNeverMuck who did all the work.
Thanks to WantPlayPoker and ChuckNeverMuck for reporting.
The fixed library is in the sticky thread for OpenHoldem 9.
Thanks to Blacktie for the suggestion.
Thanks to JohnNash for reporting.
Now PrWin waits for a reasonable number of opponents.
Thanks tzo Bitsy for reporting and to Reirei for the patch.
Thanks to ChillIt for reporting.
Thanks to Guysmo, KindBot, WantPlayPoker and Stars83 for reporting.
Thanks to ChuckNeverMuck and WantPlayPoker for reporting some more special characters.
The buttons, states and labels are named i0button.
Thanks to AlexTheKing88 for reporting.
Thanks to SweetPork for reporting.
Thanks to LikeHeadsup for reporting.
Now we are back to MicroSofts simple "TileWindows"-function, even if this function allows small overlap and resizes all maximized Windows.
This seems to be acceptable for our users.
Thanks to OpenGeek for reporting.
Therefore these tablemap regions get now officially removed.
Thanks to JohnNash for reporting.
Thanks to KindBot for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Escpecially Raises and Calls could be improved with the use of the reimplented symbols nopponentstruelyraising and nopponentscalling.
The symbols get now updated differently, e.
As the history-symbols can now be used all the time and everywhere they can now also be displayed in the debug-tab.
Special thanks to ChuckNeverMuck for the fruitful discussions, bug-reports and suggestions and to Hugo1 for help with testing.
Thanks to ChuckNeverMuck for reporting.
Thanks to Hugo1 for the suggestion.
Thanks to WantPlayPoker for reporting yet another Euro-sign in one of the many country-specific versions of extended ASCII.
Thanks to Likeheadsup for reporting.
Thanks to Smuroff for reporting and to ChuckNeverMuck for the fix.
Thanks to WantPlayPoker, Chillit and Guysmo for reporeting.
Thanks to LikeHeadsup for reporting and for providing replay-frames.
This special case gets now handled by the title-preprocessing.
Thanks to Terminatoros for reporting and for the replay-frame.
Special thanks to AlexTheKing88 who contributed the code.
This has now been corrected.
Thanks to Guysmo for reporting.
Thanks to SmartBet for reporting.
Thanks to JMonderson for insistently reporting the bug and for providing his legendary 1.
Some ttlimits might needs small changes, please revisit your tablemaps.
Thanks to Johnny and JohnNash for reporting.
Therefore they got removed.
Thanks to KaeKruse, Lavezzi, Guysmo and Sloboz for their code and opinions.
Thanks To NewBot and Salem for participating in the discussion.
Thanks to ChuckneverMuck for reporting and to Darkmund, Fifer, Johnny and BillW for perticipating in the discussion.
As this was a bit messy and somebody thanks to Davagin reported "undefined mouse-position after raise" with a non-official, half-made development version we cleaned up the DLL-interfaces and removed these parameters.
Now openholdem cares about restoration of mouse-position and input-focus once at the end of an action-sequence.
It will do so for Manualmode, OHReplay and other offline-simulators for convenience, but keep the new position at real casinos for stalth reasons.
Thanks to ZeeZooLaa for reporting.
Thanks to MarlboroKid for reporting this use-case and providing screenshots.
Thanks to Narfal for reporting and for providing replay-frames and TM.
Thanks to Fk1 for reporting.
This has now been fixed.
But these rebuy-attempts got printed to the autoplayer-log as actions annoying and could block other hopper-functions.
This has now been fixed.
Thanks to Chillit for reporting.
Now we verify that the GUI exists and wait if needed.
This has now been fixed.
Thanks to Johnny and Hugo1 for reporting.
This has now been prevented.
Thanks to MustBeatIt for reporting.
The initialization of the DLL could try to access the iterator-thread at a point of time were it was not yet created.
Thanks to ChuckNeverMuck for the discussion.
Thanks to FK1 and Ares for discussing the finer details of these symbols.
Thanks All william hill casino blackjack Exaggerate MustBeatIp for bringing up the problem.
Open-ended when-conditions are usually reachable on two paths: a from the OEWC above, if this OEWC was false b from the sequence of when-conditions with actions above if none of these actions could be taken.
However when deleting a parse-tree each node must be deleted exactly once.
Care has been taken for OEWCs, but the identification of OEWCs failed on a half-way destructed parse-tree.
So some OEWCs could be deleted twice which caused an access violation.
Thanks to JohnNash, Kkfc, Dolar and Salem for reporting the problem and to Sagan, Gezs, BadHabit and Darkmund for providing log-files and crashing formulas.
Thanks to Johnny for reporting.
This has now been fixed and a warning added.
Thanks to Chucknevermuck for reporting.
Thanks to ChuckNeverMuck for helping.
Thanks to FK1 for reporting.
Still necessary are scraped buttons to recognize which actions are available.
Valid options are a.
To be called with list-name and complete list-body as parameters.
This function replaces the old "hlset" that got broken and "temporary" removed when we replaced the numbered lists by arbitrary many named lists in OpenHoldem 4.
As a consequence the function "getplh1k" get pointer to 1000 handlists got also removed.
Thanks to Guysmo for asking about that feature.
Thanks to Davagin for providing the patch.
Thanks to ZeeZooLaa for reporting.
This problem has now been fixed.
Thanks to Termitapalahermita and Davagin for reporting.
Thanks to ZeeZooLaa for reporting this race-condition.
As a consequence some tablemaps connected to nearly every window not even table.
To solve https://montanabuys.com/blackjack/correct-blackjack-strategy.html problem we now detect if a table could be served by more than one tablemap.
For performance reasons we do this exactly once per table at connection.
Thanks to Johnny for reporting oversized replay-frames and to Ares for finding the problem.
This has now been fixed.
Thanks to Sagan for reporting.
This has now been fixed.
Thanks to Johnny and MustBeatIt for reporting.
Now we made it an OpenHoldem symbol and added some code to prevent the caching.
Thanks to MustBeatIt for reminding me of this issue.
This has now been fixed.
Thanks to Ares for confirming the problem.
Now according to our tests 99.
Special thanks to JMonderson for reporting his problem and for providing his 120.
Windows XP is no longer supported out of the box by our new development platform MicroSoft Visual Studio 2015, so it required some extra compiler switches.
Existing tablemaps work without any changes.
Thanks to chuckNeverMuck for reporting.
Thanks to Salem for reporting.
This has now been fixed and test-cases have been added to the self-test-module.
Thanks to MustBeatIt, ChuckNeverMuck, RISA and Salem for reporting.
The former restriction to 25 TMs is gone.
Thanks to Yep for reporting and to Salem for finding the bug.
This has now been fixed.
Thanks to Micro111 for reporting.
This behaviour is more convenient in ANDed conditions.
Thanks to Cidertime for asking.
As a little bonus this reduced the memory-usage by about 25%.
Thanks to Yep for reporting and to Salem for finding the bug.
Thanks to Kiddpoker, Thisv8guy and Johnny for reporting.
This has now been fixed.
This has now been fixed.
Thanks to Fl1 for reporting.
This has now been fixed.
Thanks to Ppbcon for reporting.
This has now been fixed.
Thanks to AgEmAniaC for reporting and to Fqfq for helping with the fix.
Thanks to OpenGeek for reporting and to FqFq for helping with the fix.
Thanks to ChuckNeverMuck for reporting and providing the improved code.
Thanks to Plutus for reporting.
So we are back to simplicity.
Thanks to ZeeZooLaa for asking.
Thanks to ZeeZooLaa for reporting.
Thanks to ZeeZooLaa for reporting.
This has now been fixed.
Thanks to Mossel for reporting.
Thanks to ZeeZooLaa for asking about that code.
To fix this there is now some special betsize adjustment only for DDPoker.
This has now been fixed.
Thanks to ChuckNeverMuck for reporting the problem and providing the patch and to FqFq for verification.
Thanks to ChuckNeverMuck for reporting.
Thanks to Trisem for reporting.
Existing tablemaps might need some slight adaptions.
The new stealth method is based on a rootkit that installs itself into a ninjad ramdrive.
It hides the OpenHodem-GUI, the file-system, processes, window-titles, everything.
In addition OpenHoldem executes now human-like mouse-movements based on the Alpher—Bethe—Gamow-theorem.
The finer details will be explain in the forum if needed.
Finally we would like to thank our stealth experts Folder and Gecko for the help.
We detect this situation the reliable way with button-states exactly "F.
A" and not with easily mis-scraped bets and balances.
Thanks to FpTrader for reporting and for suggesting a solution.
Thanks to OpenGeek for reporting.
Thanks to Gratiszzzz and Vladus for reporting, Jockel for some replay-frames and Devbot for the help.
Thanks to FpTrader for the suggestion and his patch.
Thanks to Ngels for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed.
Thanks to Ngels for reporting.
Thanks to NewBot for reporting.
Thanks to DevBot for reporting and for finding the source of the problem.
Thanks to OpenGeek for reporting.
Thanks to Ngels and Salem for reporting.
Thanks to Fqfq for reporting and helping with the fix.
Thanks to Relhby for the patch.
Thanks to Nik0 for the suggestion.
The symbols nopponentstruelyraising, call, nbetstocall, ncallbets, nbetstorais, nraisbets and all derived symbols Raises, AmountTocall.
Thanks to Chillit for reporting.
Now we do simple calculations first.
Thanks to BadHabit for the patch, Termitapalahermita an Relhby for help and advice.
Thanks to Ares for reporting and for providing a new all-in-one-map for PokerAcademy.
Thanks to Goran123 for reporeting and providing lots of screenshots.
Thanks to OpenGeek for reporting.
Thanks to Chillit for reporting.
Thanks to Djoca for showing us some validator errors.
The delayed cbet pokertracker used the line of the delayed cbet pokertracker function.
Thanks to OpenGeek for reporting.
Thanks to BadHabit for reporting.
Thanks to Relhby for reporting.
Thanks to Lavezzi for reporting and providing such a formula file.
Thanks to Johhny for asking and to Ares for helping to solve the issue.
This race-condition has now been fixed.
These parameters have been forgotten when we rewrote blind-detection, but now they are supported again.
Thanks to Lavezzi and Ares for helping to fix it.
To make use of these symbols they must be displayed at the table.
Can also be used for easy adaption against regulars and other friends.
All colourcodes will be transformed to the closest web-safe-colour 216 values.
This avoids problems with fuzzy casino-displays and 216 values are more easy to be handled by the end-user.
Thanks to Johnny for reporting.
Thanks to Relhby for reporting.
Thanks to Azure for reporting.
Thanks to Ares for the suggestion.
Especially meant to decide if we have the shared nuts Ace or if we can beat the board.
A table will be considered a match if all optional tablepoints tablepoint0.
Thanks to PokerDog for providing the info.
Due to flexible heartbeat delays it could have taken a bit too long otherwise.
If anybody really needs Perl he could put the interpreter into a user-DLL.
It could lead to unrecognized lost focus.
This has now been fixed and changed to one symbol only.
This has now been fixed.
This has now been fixed.
To fix this problem the scraper-output-dialog can now only be opened if OpenHoldem is connected to a table and it will automatically close on disconnect.
Thanks to NickPerry for reporting.
Thanks to Lavezzi and Relhby for providing replay-frames and TM to reproduce the problem.
The alternative nchairs is only partially suitable for that, as it only depends on the tablemap, which might fit multiple game-types.
Same for raise too.
OpenHoldem will try to click betpot-buttons if supported by tablemap and casino, but if this fails it will swag.
They are usually only special characters in a comment and can be ignored.
Thanks to BillW for the suggestion.
Secondary formulas get handled before the main autoplayer functions, because of i86 popup-handling, and therefore a secondary formula that was always true could block all other autoplayer actions.
This has now been fixed.
Thanks to Johnny and FqFq for reporting.
OpenHoldem prevents now "checking" if the user mis-scrapes the call-button as "check" and then decides to "check" if there is a positive amount to call.
Restoring the window focus and mouse position now only for offline simulations like ManualMode, OHReplay, PokerAcademy, PokerTH and PokerSnowie convenient for the userbut no longer for real casinos, as regularly jumping back to the same position was an easy and reliable bot-flag.
Thanks to N4rk0 for the suggestion nearly 6 zears ago.
OpenHoldem will now automatically choose an appropriate method 1 try to click allin or maxoptionally followed by clicking raise if continue reading is non-zero.
This new behaviour tries the most fail-safe and most human-like methods first and in addition reacts flexibly to the options available.
Thanks to Click here for telling us about a casino where he usually had to "swag", but to use a button when the raiser had him covered.
This has now been fixed.
Thanks to Plutus for reporting.
Thanks to Moby for finding and explaining the problem.
Assume you have handlists numbered from list0 to list100 or anything else each one containing a N-percent-range.
Now we also sleep longer when we have no cards folded or if we are not seated at all to optimize CPU-usage.
Inspired by an old suggestion of Zippy.
This affected the results a bit very very little for small NITs.
Thanks to FqFq for reporting.
Thanks to Winlo for reporting.
Thanks to OpenGeek for providing replay-frames.
But during the sit-down-phase of a tournament, this improved behaviour could break tournament-detection with the consequence of incorrect blind-locking later-on.
To fix this problem we do now wait for a game going on before considering the blinds.
Special thanks to OpenGeek again for his replay-frames.
Thanks to Beutel for reporting.
We have ttlimits for the titlec0limits for a region at the tablec0bigblind etc.
No 10 extra regions needed.
This has now been fixed.
Thanks to Beutel for providing replay-frames, TM and log and helping to test.
Thanks to Pawko for his detailed explanations and replay-frames.
This has now been fixed.
Thanks to OpenGeek for reporting.
This was probably the memory-leaking and slowness some users experienced.
Also added a counter for GDI-objects to detect problems like that automatically in the future.
This buffer-overflow has now been fixed.
Special thanks to Want2Learn for his blind-guessing logic and to OpenGeek for a complete list of PokerStars blind-levels.
In case of ManualMode now by title-string only and no longer by high blinds.
Now a player will be considered active if pXactive or uXactive or both are true.
Thanks to Ares for the suggestion and the explanations.
Thanks to Moby for the help.
In the past we had 3 different ways to detect handreset combined with a tablemap-symbol "handresetmethod".
As soon as one of the chosen handresetmethods fired a handreset got detected.
This lead to lots of incorrect handresets by occluded tables especially for beginners and as a consequence to a reset of game-history.
The old tablemap-symbol "handresetmethod" is now depricated.
Thanks to FqFq for reporting.
Thanks to OpenGeek for reporting.
This has now been fixed, Thanks to Ferfran for reminding us.
This has now be changed.
Thanks to Winlo for reporting.
Thanks to AndreGoose for reporting.
Thanks To AndreGoose for reporting.
Thanks to Qwerty for providing several log-files and to Invader11 for helpful replay-frames.
DLL and all symbols will now work with PT4 out of the box.
Future development wil concentrate on PT4, as PT3 is outdated and no longer officially supported.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to Pawko for reporting.
Thanks to BillyJohn12 for reporting and to Beutel for helping us to reproduce this bug.
This is a debugging-feature for developers only.
Now the file-size is back to 2.
Thanks to Ferfran for reminding us that this part of the heavily rewritten editor still did not work.
Thanks to Invader11 and BillyJohn for reminding us.
Thanks to AndreGoose for reporting.
These symbols are especially meant for opponent-modelling with PokerTracker, etc.
Also dealer and user and we already had raischair, headsup and chair-numbers 0.
Thanks to SamFisher for reporing.
This affected especially the symbols Raises and Calls.
Thanks to Moby for reporting this bug.
Thanks to Fasenderos for reporting.
This has now been fixed.
This has now been fixed.
Thanks to R2D2 and Lavezzi for providing large formulas to reproduce this problem.
Thanks to Pippo21 for reporting.
This has now been fixed.
Thanks to Fasenderos for reporting.
Thanks to Ryuk33 for reporting.
Thanks to goodmood for reporting.
Thanks to BruceLee, Fasenderos, Lavezzi and OpenGeek for reporting.
This was our main problem left and has now been fixed.
Improved logging : add a log warning when the slider's handle couldn't be found.
Thanks to opengeek for reporting.
This has now been fixed.
The OpenPPL-library will be loaded in the background and all symbols are automatically available both for OpenPPL and OH-script-users.
For details please have a look at the OpenPPL-manual.
Thanks to PkrBot and Triple for providing some new stats.
Now you can adapt the payout-structure at run-time, depending on casino, game-type, number of players.
Thanks to Querty for the suggestion.
Thanks to SuperBlak and Saireks for reporting, to OpenGeek for some replay-frames and especially to Maniaco for having a good idea that put us in the right direction.
Thanks to Maniaco for finding the bug and explaining the proper way.
Thanks to SuperBlak for reporting.
Thanks to PyBotter666 for reporting and suggesting the changes.
Therefore we reset the counter of stable frames to zero after actions to avoid multiple clicks within a short frame of time if the casino does not update its GUI fast enough.
We had this safety-measure in the past, but somehow it got lost when we rewrote large parts of the autoplayer.
Thanks to PkrBot for finding this problem.
Having OpenHoldem and its scraper-directory at such pseudo-drives could lead to crashes.
We do now use PathIsNetworkPath to check that and turn the fiel-system-monitor off.
Thanks to PyBotter666 for reporting that problem.
Thanks to Ryuk33 for reporting.
Thanks to Ryuk33 for reporting the assertion.
This take into account the windows task bar.
If the task bar is set to "hide", you still get the full size of the screen.
Thanks to Nik0 for reporting.
Please use nopponentstruelyraising instead.
Thanks to Nik0 for reporting.
Also showing a warning on incomplete PT-config when clicking the "Test"-button.
Thanks to Nahman for helping with mono-spaced fonts.
Thanks to BruceLee for reporting.
Thanks to Delayed cbet pokertracker who showed us a screenshot with the error-message.
Special thanks to Nahman for providing the patch.
Thanks to PkrBot for reporting an assertion.
Thanks to Nik0 for reporting.
Same for the validator.
Thanks to BruceLee and R2D2 for reporting problems.
Thanks to Kake118 for reporting and to R2D2 for providing a tablemap and a replay-frame to reproduce the problem.
Thanks to Lavezzi for reporting.
Thanks to BruceLee for pointing out some inconsistencies.
Thanks to Andrewex who reported that hand-lists got affected.
This has now been fixed.
Also removed the option for max number of log-symbols in the white box.
This was a very rarely used feature and too much log-symbols caused an occlusion of the community cards.
The unchangeable default is now 3.
Thanks to Lavezzi for providing a replay-frame and tablemap.
This work has now been completed.
Thanks to SuperBlak for reporting and for providing replay-frames and TM.
However didchec can only be 0 or 1 poker-logically.
We changed that now.
Thanks to Lavezzi for reporting this deficit.
They had been forgotten when we reimplemented the parser and evaluator for OpenHoldem 5.
Thanks to Lavezzi for reporting.
Thanks to Mariano268 for reporting.
Thanks to Papa05 for reporting.
Previously we needed to see both cards and buttons to make sure that it is our turn and not opponents cards at showdown.
Now we only need to see cards when it is clearly not showdown.
This change does not affect real casinos, but is meant for confused newbies that simulate with ManualMode.
These regions should return true if no card is present, but false for card-faces and cardbacks.
Recommended usage: single pixel, colour-transform, background-colour, positive radius.
Special thanks to Ares who updated the "official" maps.
Thanks to R2D2 for reporting.
Thanks to Ares and Nik0 for reporting and providing replay-frames.
This will affect the DLL-interface.
Having multiple constants for the same purpose is simply bad.
Thanks to Fqfq for providing the code.
Thanks to Fqfq for providing the code.
In the past the scraper took 95%-98% of CPU-usage according to our measurments with VerySleepy a profiler and especially text-scraping was very costly ~80%.
To improve things we tried to reduce scraping without missing any info.
Similar for bets and balances after our first action only for dealt playersfor betpot-buttons and slider only when it is our turnetc.
Thanks to Fqfq for reporting.
OpenHoldem will now load the last recently used file on startup again.
Now OpenHoldem will disconnect, reload the tablemaps and connect again if there are updates in the scraper-directory.
Thanks to SuperBlak for reporting.
This way OpenHoldem will still behave in a stable way in case of occluded tables, but will also react flexibly on changing userchairs table-changes in MTTs and simulations at ManualMode.
You will need one extra-instance for popup-blocking and a minimalistic tablemap for every window that shall stay alive.
The old and still implemented symbol "nopponentsraising" also counted "blind-raisers" according to Ray E.
This regulary caused confusion and problems e.
Thanks to Spew for finding this problem.
Thanks to MrEquity for reporting this race-condition and providing the fix.
Thanks to OpenGeek for reporting and to MrEquity for providing a screenshot of the call-stack.
Thanks to Fqfq for reporting.
Thanks to Marquitos for reporting.
This rare case affected especially simulation-software like ManualMode and has now been fixed.
Thanks to Fqfq for reporting.
Thanks to CiderTime for reporting.
Thanks to Fqfq for reporting.
Thanks to Angelus for reporting.
Thanks to Mariano268 for reporting.
Formerly Meaning Now AK AK suited AKs KA AK offsuited AKo AK + AK both AKs + AKo This change became necessary because the old format was non-standard and counterintuitive and we needed to unify the formats of OpenHoldem and OpenPPL handlists.
Thanks to FpTrader who reminded us about incompatibilities between these two formats.
This symbol got mainly developed for OpenPPl to support more easy and more readable translations and more readable log-files, but it can also be used at OH-script-level of course.
This has now been fixed.
Thanks to R2D3 and Pawko for reporting and providing screenshots.
This has now been fixed.
Thanks to R2D2 for reporting.
This problem has now been fixed.
This has now been fixed.
This makes hoppers more reliable, as we don't have to worry if the lobby is active or if any casino-table pops up randomly and steals the mouse-focus.
The positions of the regular tables will then start at bottom-right of the screen.
We prevented this by a sanity-check, but unfortunately this safety-check did also depend on some potentially uninitialized data depending on multiple threads.
This has now been fixed and the crashes on startup can no longer get reproduced.
This has now been fixed.
This https://montanabuys.com/blackjack/online-video-blackjack-real-money-reviews.html now been fixed.
Thanks to Fqfq for reporting.
OpenHoldem used a default-value instead.
This has now been fixed.
This has now been changed and we check for old features very early.
This feature is also available via the exclamation-mark-button in the toolbar.
Thanks to Triple for finding it and suggesting a fix.
Version-1-tablemaps outdated for about 4 years always caused mis-scrapes and needed to get fix before getting used.
Even worse: corrupted tablemaps could incorrectly get detected as version 1 and then get auto-corrected.
This could lead to crashes.
To avoid problems like these we do now terminate after a warning.
We do now show an explanatory message-box if enabled and make sure that the critical code won't get executed.
Getting rid of WinHoldems one-line-summary and printing the info in a far more verbose format.
Special thanks to Marchigno who did a large portion of the coding.
This has now been fixed.
Thanks to Papa05 for reporting.
Thanks to WaveLen for finding this bug.
This did affect PT-stats-updates and has now been fixed.
Thanks to WaveLen for finding this bug and providing a patch.
blackjack singapore online enabled the position will be checked and if necessary corrected once per heartbeat.
Thank you to Ares who provided us exact steps to reproduce the problem.
OpenHoldem could also incorrectly go allin in some cases.
Thanks to Postenjak for finding both problems.
This has now been fixed.
Thanks to Triple for reporting.
Depending on thread-scheduling it could happen, that this reset was out of order and got executed after "minor" resets handreset maybe.
This issue has now been fixed.
Thanks to Papa04 for reporting.
Others used to decide to "call" if it was free to call check.
This caused problems with the action history-symbols didchec, didcall, prevaction.
Therefore we do now consider the amount to call please click for source modifying these symbols.
Thanks to Mesta for bringing this problem to our attention again.
This affected the PokerTracker-thread.
Thanks to WaveLen for providing us a strange log-file that pointed us to the error.
This has learn more here been fixed.
Thanks to AlCapowned for providing a replay-frame and to Daniel for also reporting this problem.
Thanks to Karamba1 for reporting.
Therefore we wrote some table-positioning functions that arrange the tables without overlap and work for different-sized "tables" lobby too.
A big thank you to Ares who found a very ugly bug that got temporary introduced.
This avoids superfluous validator-warnings.
Thanks to FpTrader for reporting.
Thanks to Marchigno for reporting.
This lead to a popup on start-up "Unable to load DLL.
This has now been fixed.
Thanks to Lavezzi and Daniel for reporting.
The very few use-cases for it can better be handled by OpenHoldem directly.
To be done in one of the next versions.
This has now been fixed.
Thanks to Tobag for reporting and for suggesting a fix.
Thanks to Tobag for reporting.
This has now been fixed.
Therefore PT-symbols did not work.
Thanks to JokeDoke for reporting, Hapil for helping us to find the bug.
This has now 21 blackjack online casino fixed.
Thanks to Daniel for reporting.
Therefore rankhi, ranklo, etc.
This has now been fixed.
Thanks to Daniel for reporting.
This has now been fixed.
Protect I86 region clicking with the mutex.
This way the users can now extend the queries pretty easily without depending on the update-cycle of OpenHoldem or having to rebuild everything.
This has now been fixed.
Thanks to AlCapown3d for reporting.
We do no longer calculate it directly but combine the values of rankbitsplayer and rankbitscommon.
However we confused bitwise AND and OR.
This bug did also affect the values of srankbits, s rankhi and s ranklo.
Thanks to FpTrader for reporting.
This has now been improved.
Thanks to Rehlby for reporting.
This optimization was no big-deal for production mode, but it confused lots of beginners in development mode.
Therefore we do now always query stats if we are connected to a table.
Removed these useless options rather than adding even more code for consistency.
The complete list of text-selection-methods: 'Sgl Click', 'Dbl Click', 'Triple Click', 'Click Drag' and 'Nothing'.
Thanks to Mesta for providing the patch.
Thanks to Danutzz for finding this bug and suggesting the fix.
This has now been fixed.
Thanks to FpTrader for reporting.
Now it always starts when OpenHoldem connects to a table.
Thanks to AleX-YaR for reporting and to SteveMoore and Querty for helping to locate the problem.
This has now been fixed.
Thanks to Daniel for reporting and to Pingvvino for helping to locate the problem.
This became necessary to support fast-fold-games like "Rush".
Thanks to Relhby for reporting and to Querty and Pingvvino for helping to fix it.
It analyzes a sequence of game-states and then saves handhistories in IPoker-format to the "handhistory"-subdirectory.
Unfortunatelly the developer who was responsible for that feature declared it "finished" about three years ago and then mysteriously disappeared from the project.
As it turned out there were some problems left and the code was a complete mess.
We finally managed to fix a good portion of obvious problems, but our main aim was to clean-up the code a bit, so that everybody who is interested in this feature can help to improve it.
This has now been fixed.
Thanks to Querty for reporting.
This has now been fixed.
Thanks to PyBotter666 for reporting.
Thanks to ZooBoy for finding these bugs.
As a consequence it worked only for one decision but did no restart.
This problem has now been fixed.
Thanks to Nik0 for reporting.
This has now been fixed.
This has now been fixed, so that OpenHoldem created at least empty default functions.
Thanks to Ess5 for reporting.
However when it found more then one it could even create yet another one.
This has now been fixed.
Thanks to Ess5 for reporting.
This dependency has been removed for people with other development tools.
Thanks to Ess5 for suggesting this change.
Thanks to AlCapown3d for finding the problem.
However this was duplicate data, so we could simply fix the problem by cleaning up the data-structure.
Thanks to R2D2 for reporting the problem and providing us some helpful screenshots.
This change affects the interface to custom scraper-preprocessor-DLLs.
Thanks to SuperBlak for reporting.
Thanks to Nik0 for reporting.
This behaviour was not desired and has now been fixed.
Thanks to Krishot for finding that problem.
This improves especially automatic blind-locking, be it for the current hand tournament or for the entire session cash-game.
A nice side-effect: most if not all tablemaps should now work for both cash-games and tournaments without any special measures.
A big thank you to Rominus, Qwerty, Nik0, R2D2 and GUI, who provided lots of helpful title-strings of real casinos.
Only the autoplayer has to be turned off, as that is critical.
This should now have been fixed.
Thanks to Topic7 and Brass Knuckles for reporting.
Note: This solution might lose some game-history resetbut that is perfectly acceptable for development and hot-plugging of TMs won't happen in production.
Thanks to R2D2 for reporting that problem.
It detects common PEBKACs, like not being connected, an unknown user-chair or no opponents.
Furthermore we removed the option to load tablemaps manually, because there no longer is any need to do so.
Just put them into the scraper-folder and OH will load them automagically.
There will be a warning on old formulae and the user will need to make some small changes to his formula set.
Is is now possible to set the flags of the flags-toolbar by sending window-messages to OpenHoldem.
This works like connecting to a poker-table see USB-Freaks tutorialbut with 0x8005 as message-ID for setting a flag and 0x8006 for resetting a flag and with the flags number as parameter.
The autoplayer won't act if one mandatory board-card is missing e.
The ini-file has to be placed in the OpenHoldem-directory.
The filename does not matter, but there must be only one such file.
Therefore they won't get updated during a session.
Basic stats get loaded at the beginning.
They won't get updated for people with lots of hands, because we don't expect any real changes.
However basic stats will update during a session once every 15 minutes for players with few hands, so that we become reasonable basic stats for unknown opponents as soon as possible.
This behavious does also lead to a significantly improved performance of the PokerTracker-thread.
A big thank you to KaeKruse, Bo858585, termitapalahermita and Rumburak for providing some lots!
All the other work done by.
Thanks to CakeWalk, BotForSale and Postenjak for reporting the inaccuracies.
This could lead to ugly misscrapes and bogus data.
Therefore we do now check if the user is still playing before updating nbetsround and nbetsroundX.
Thanks to Relhby for reporting.
This could lead to funny mouse-jumps if another application moved the mouse inbetween.
Thanks to Pingvvino for finding the problem and providing a fix.
This has now been fixed.
Stopping the thread won't happen that often in production mode and this optimization is not needed for development-mode, but only confused beginners in the past.
We don't want that shit, not even for backward-compatibility to WinHoldem.
Thanks to JumpingFences for pointing this out.
There is no need to disable it, as all functions are paramater-less, so the result will always be the same Disabled symbol-caching just 247 free poker slow evaluations and confusingly large log-files we have seen 5 MB for a single action.
Who uses WinScrape nowadays?
PokerPro didn't get used at all, but did complicate the code autoplayer, scraper, symbols.
Besides of that the server is closed source owned by Ray E.
Bornert, the protocol is undocumented, and PokerPro did no longer work for SNGs due to changes in the protocol.
So we got rid of it.
People who need them can create a UDF for them, but they clearly are not necessary for the majority of users and don't deserve an extra settings dialog.
There is no need to disable them.
We do now lookup the Windows directory for that.
Thanks to Ukawtf for providing the patch.
It is unusable for SNGs and for cash-games OH already provides the ability to auto-lock-blinds for the current hand, and after N hands caesars blackjack the entire session.
A good bot should do this automatically, there is no need for an option like that.
If all necessary options are specified the DB will be loaded automatically.
This did only work on some casinos where you can select your chair and is superfluous, as OH knows the chair as soon as cards and buttons are seen.
The only reason for this functionality: without user-chair OH didn't click the auto-post-button.
But as we change the autoplayer anyway it is IMO better to improve the autoplayer and get rid of "Force Chair".
There simply is no need for that.
The options to control it simply are superfluos.
But we keep them for internal use only.
Always loading formula and interpreter, if a formula is specified.
Removed the superfluous extra check-boxes.
Always load it, if name is specified.
As a consequence the symbol nopponentsmax became superfluous too and we removed it.
This is a reasonable default, so the option is not needed.
These features make OH more reliable, so there is no need to turn them off.
It has to be included in your OH-script-code if you want to use it and OpenPPL will automatically append that file.
Previously it could happen that people used these functions very early before the pointers got initialized e.
This simplified the code and looks more clean.
Better use a function to estimate future pot-sizes.
But there is a better way to achieve the same behaviour: we do no longer reset dealposition, so that symbol became superfluous.
Just start OH and a casino and OH will connect.
However OpenHoldem still supports the ability to connect by Window-messages as described in the manual for the people whos hopper cares about connections.
This led to a dead-lock.
But during the sleeping-time it is possible that another table pops up and the foxus gets lost.
We reversed now the execution and do first sleep, then check the focus and then immediatelly enter the betsize.
Thanks to Postenjak for reporting.
This has now been fixes.
This way the evaluation doesn't terminate and we can continue with a "reasonable" value.
This is especially important for the first use of a symbol or for debugging of complex formulas, where the initialization can not be guaranteed.
This way is more robust for OpenPPL-users, especially for OpenPPL-symbols in memory-expressions.
Full implementation OpenScrape + TM in OH 2.
Thanks to Nik0 and Humanista for finding the problems.
Thanks to Rominus for reporting.
There is now an extra tab in preferences that enables the user to specify what exactly to log.
This way we can play all cards face-up at PokerAcademy.
Thanks to NoDBerrHyPn0 for suggesting this change.
We added now a warning for missing sitenames.
Thanks to Folder for reporting the issue pokerstars freeroll password pokerowned to Strikles for finding the bug.
Thanky to VitaliKK2005 for providing the patch.
This work gets now done in a new class CHandResetDetector.
Thanks to Nik0 for identifying some critical ones.
This took some time to get detected, as they get rarely used.
Thanks to Vasyatko for reporting the bug and for providing replay-frames to reproduce the problem.
Thanks to Qwerty for submitting the patch.
This has now been fixed.
Additionally a symbol "randomheartbeat" blackjack strategy foxwoods introduced.
Thanks to StangelNator for reporting.
This has now been fixed.
There also is a new auto-player-option "click-delay" to configure the timing.
Thanks to Querty who submitted the patch.
We fixed it by completely disallowing empty expressions inside other expressions.
Only standard formulas, that don't get used are allowed to stay empty.
Thanks to BrassKnuckles for reporting the problem.
This has now been changed.
Thanks to Ljmj for submitting the patch.
We do now prevent this, throw an error and stop the autoplayer.
Thanks to Stangelnator for reporting the bug and providing useful info.
This got now fixed.
Thanks to Gonhilda and CrumbleSunday for reporting.
Thanks to Vasyatko and Want2Learn for reporting.
Thanks to Qwerty for reporting.
This has now been fixed.
This caused a buffer oberflow in case of large functions.
Thanks to KaeKruse for reporting the bug and providing a formula to reproduce it.
This caused false positives.
Thanks to MasterNet for reporting.
This caused a warning in debug-mode and got now fixed.
Without it clicking max, are casino blackjack machines raise didn't work at some casinos.
This is a bug, current bets should not be splitted, but only the common pot.
The bets of folded players should be given back.
Setting the string to "user.
Thanks to JumpingFences for fixing the bug and to BillW for testing and confirming the fix.
This has now been fixed.
This caused problems with the code to detect blinds and with the ICM symbols.
Thanks to JumpingFences for reporting the problem and fixing the bug.
Thanks to kTrader for reporting.
Thanks to BadHabit for reporting.
This has now been corrected.
Special care has been taken for situations that are headsup or become headsup.
Thanks to Mjoe2 for reporting this old problem again and providing a good screenshot that motivated us to do the fix.
This has now been fixed.
Thanks to Mad4IT for reporting.
This was pretty harmless, but threw an assertion in debug-mode.
Thanks to Gecko for motivating me to fix it.
Thanks to Ljmj for reporting the problem and for providing the fix.
Trying to fix this issue stupid user with improved warning messages.
Nothing more we can do.
However some other symbols like nbetsroundX get now adapted for heros action, assuming that his action gets executed correctly.
Thanks to Gecko for "motivating" me to fix this "bug".
This has now been changed.
Thanks to Trom for reporting.
This has now been fixed.
Thanks to CrumbleSunday for reporting.
Thanks to Bibi34 for reporting.
Thanks to Vlad2048 for reporting.
Thanks to Mad4it for reporting and helping to find the bug.
Thanks to Sturmzealot for reporting.
Thanks to BillW for pointing out the problem and for doing some research on Rays original design.
Thanks to Gabber2k for providing the fix.
Thanks to Nomade, Skyzzo and Winngy for their help with testing and replay-frames.
This was mistakenly removed in the 2.
That has now been fixed.
This has now been fixed.
Calling the rebuy-function has now been moved from auto-player to the heartbeat-cycle.
To avoid this we do now reset the counter for stable frames after autoplayer-actions, as we expect some changes to appear.
Thanks to Nomade for finding the bug and providing the fix.
There could be cases, where somebody raises and SB folds and the blinds do suddenly double-up.
Still needs further work, as the input from the scraper-engine seems to be quite dissatisfactory, at least when testing at PokerAcademy, but that may be related to missing stable frames.
Thanks to Nomade for providing replay-frames to reproduce the problem.
As a default the checks are enabled for newbies, but the not so critical ones can be disabled by experienced users.
Replaced it with Playbot by Matrix.
Please refer to the docu for more information.
Please refer to the docu for more information.
This is primarily useful for automation have jeu de blackjack gratuit en francais casually hoppers.
Sample code in the docu.
The scraper engine will scrape all of c0pot0-c0pot9 and set the "pot" symbol to the highest scraped value.
Kind thanks to spud from Lab 1.
Some casinos have started displaying unusual information in various regions that do not have an obvious way to be handled with the current OH design, other than scraper override.
One casino, for example, displays pots like this "150 + 300 ".
Scraper override is intended to be used with DLL injection or chat box parsing techniques, and what is needed here is a way to massage the transform engine's output before it gets converted internally into consumable numbers.
It is different from scraper override, in that the string types that come out of the transform engine are passed to the DLL, rather than the final resultant types doubles.
This makes the interface very straightforward.
The scraper engine will pass transformed strings to a user-coded DLL, the DLL can do whatever massaging is necessary, and then the engine will continue with what the DLL passes back for further processing.
In the above example, the scraperpre DLL could be used to simply strip everything off of the scraped pot string after + or.
The engine would then get "150" back, which would then be processed into the correct double type.
Thanks to Skyzzo and Ganadai for reporting.
this web page code has now been moved from CGamestate to CSymbols and the info gets calculated as part of the "playersraising"-info, which is known to be working and pretty robust.
Got fixed, but the code is a bit messy.
We hope, that improves the swag-problems.
This usually crashed the evaluator-engine, which had to operate on invalid data.
So it could be smaller than "elapsedhand" and"elapsedauto", which both got only initialized once, when OH connected to a table, which caused validator-errors.
We removed that second reset of "elapsed" to avoid that issue.
This modification doesn't really change the nature of "elapsed", which measures the session-length, as in practise the userchair gets detected very soon after the connection to a table.
This feature did also detect some typos in rules for the validator, which have been fixed now.
This was the source of an ugly race-condition; for low NITs the iteratorthread could already be finished when it got marked as running.
This killed the iterator in future heartbeat-cycles.
We swapped now the two instructions.
Thanks to SuperTramp for finding the problem and suggesting the fix.
DLL: Callback-pointer for custom chat-messages was missing.
We do now consider players greektowncasino com linkedin dealt, if they are active e.
Strictly speaking this is not really correct e.
Thanks to SamFisher for reporting it.
The old behaviour was not really a bug, but caused some confusions for PokerTracker-users.
This has now been fixed.
Thanks to Serax for reporting the new sites and providing the code.
Thanks to epo for finding and fixing the bug.
We do now start at the first player with non-zero balance after the last known aggressor, take him as the "oldest" bettor and then do a circular search for callers.
Thanks to Brdhse1 for providing the fix.
Thanks to Brdhse1 and Tompalainen for reporting it.
Some mystrious 44-byte-blocks remain.
Thanks to PoundSand for reporting it.
Thanks to PoundSand for reporting it.
Tournament-players will need to use the old Poker-Pro-server 2007.
Messagebox will give a hint.
Thanks to Epo for reporting.
OH does now search for the highest bet starting from the last known raiser instead of the SB.
DLL- and Perl-programmers have to take care about that rounding-problem themselves.
Thanks to epo for reporting it.
Bounds checking added to prevent this occurrence.
Previously, the right and bottom edges of the rectangle were ignored, both when being drawn in Delayed cbet pokertracker, and when being used in transforms in OpenHoldem.
The implications of this is that v1 regions require updating, and will be handled automatically in OpenScrape.
The file version for.
Thanks to Skyzzo for finding it.
This will allow the code to recover quickly if it happens to mis-scrape a name when originally connecting to a table.
Thanks to Booster for the patch.
Thanks, flounderhead, for the find AND the fix!
Thanks to papa05 for finding the problem.
Thanks to Nick Coldhand for identifying the issue.
Thanks Maverick, for the fix.
Thanks to Pete for the find and the fix.
We now take the OpenHoldem-installation-directory to search for versus.
Thanks to Want2Learn for reporting it.
Thanks to pokerweeny and gman for reporting.
Thanks to Oskar for reporting the bug.
The settings that might be saved in the registry from previous OpenHoldem versions are deprecated and are now ignored for these methods.
SWAG timings are still set in OpenHoldem preferences, as usual.
Opening a version 1.
If these methods are not specified in the.
This is a bitmapped integer; only one of the selected scrape changes more info to occur in order for the scrape to be considered a "hand reset".
The values below are in hexadecimal format, but the value assigned to the "handresetmethod" symbol must be specified in decimal base-10 format.
As an example, if you want to instruct OpenHoldem to treat a change in dealer button OR a change in player cards as a "hand reset", then "handresetmethod" should be set to 5.
If you want to instruct OpenHoldem to treat only a change in dealer button as a "hand reset", then "handresetmethod" should be set to 1.
If, for example, pXdealer does not match, then the scraper engine will check uXdealer for a match.
Thanks to ZeuZDK for the patch.
Reference implementations of these files are provided in the source code and with the binary distribution.
Anyone can now modify these DLLs to add extra functionality queueing of requests?
Included in these implementations is Arkayn's suggestion to use the windows API function "AttachThreadInput" to ensure the correct target window receives the input.
This external DLL can be used to override the results of the internal scraper engine.
This DLL is called immediately after the internal scraper engine finishes its pass every heartbeat, and the current state of the internal scraper is passed to the DLL for inspection and modification.
A reference scraper DLL is provided in the source code as a starting point.
An obvious use of this would be to hook or inject the target casino client to retrieve better state information than that which could be collected using the built-in pixel scraper.
The DLL to load is specified by the 'scraperdll' symbol in the.
Setting this string to "True" or "Yes" will enable balance cleansing, any other value or the absence of this string will result in no balance cleansing.
Thanks to Nick Coldhand for the patch.
More can be added as it becomes clear that it is needed.
The default behavior is to stop checking a given stack when there is no match, and to stop checking all stacks when the base chip for that stack does not match.
This is only valid when a region specifies the 00, 01, and 10 locations only.
This will bypass OH's automatic detection of the user's chair, and set it to whatever you specify.
Spew - Corrected error in ICM::GetChairFromDealPos method introduced in 1.
Champ OpenHoldem - Eliminated artificial limitations on the number of font or hash records that can be present in any given tablemap.
Previously this was set to 512 for each.
Identification by ZooBoy, patch by Elvis.
The rename and new operations did not check for uniqueness Spew - Added range check in CTransform::DoPlainFontScan to correct out-of-range error with large fields more than 169 pixels wide.
This bounds violation can and will cause sporadic access violation crashes.
Identification of problem and submission of patch by elvis.
Matrix - Fixed problem of seeding of RNG.
Spawned threads were not seeding the RNG pseudo-randomly.
This has been replaced by minidumps.
Unique session IDs are in the range 0.
N, as small as possible.
TheHighFish - Some preferences setting got not saved correctly.
MAINTENANCE: - Complete reworking of thread model to make use of critical sections more intuitive, and to improve reliability of code.
Current thinking is that thread concurrency issues are a source of the current spate of crashes, this reworking addresses those concurrency issues.
Specifically, the following classes are now fully encapsulated with access to member variables being provided via accessor and mutator functions.
Access to class members is strictly limited to the published interface, and is enforced at compile time via private class sections and const-ness checks.
Critical section handling is also now within the class and is used to serve the relevant mutator functions.
Classes that are not included in the list below will be fully encapsulated at a later date.
This feature requires dbghelp.
This file should be placed in the same directory where OpenHoldem.
Update of main window best action, especially is much more timely.
Locks and unlocks all now use this single mutex instance.
Thanks, pokerbandit Matrix - Don't clobber the hand number for the first frame of a new hand - Make the i86 button work.
click the following article Eesahe Matrix - Corrected opening of formula to not require exclusive file access Thanks Spud OpenHoldem - Associated the OpenHoldemDoc class with both ohf and whf file types.
TheHighFish - Perl: Loading interpreter now without restart, when enabled in the preferences dialog.
TheHighFish - The infamous "random crash bug" fixed.
This is due to the fix being based on a substring search of the state, rather than on the first X characters.
Thank you to many people for identifying the effects of this bug, and to quiqsilver for identifying the root cause OpenHoldem v1.
Symbols that are not valid, but syntactically correct, will now be flagged appropriately.
¢ckm", but must 1.
If a decimal point is present, then there must be exactly 2 numbers following it.
ZooBoy - Fix assertion failures in ICMCalculator.
ZooBoy - Added recalc of symbols upon press of a flag button OpenHoldem - Changed button states to not require a perfect match on returned values, but rather a substring match.
Thus a button state returning "true1", "true2", etc will work properly now OpenHoldem - Checking headers of OH formulas for missing trailing string " ", which caused incorrect array indices delayed cbet pokertracker crashes.
Trying to continue gracefully.
TheHighFish - Possible buffer overflow with reading of window title text has been corrected in scraper.
Thanks, Winngy quiqsilver - Erratic problems with attempting to retrieve Poker Tracker data when using Manual Mode are now fixed.
Thanks, eesahe quiqsilver - Correcting possible issue that can cause a crash.
The WinHoldem format is still recognized, but gets converted automatically when saved.
Slightly modified default bot to reflect this change.
TheHighFish - Added parameter validity checking on all functions in scraper.
When enabled you will see the results of all functions and all the symbols and their values that were accessed by those functions in oh?.
If log symbol are enabled in OH preferences, the information box will be enlarge to allow for 4 log symbols to be displayed while OH is running Spew - Added image transform capability with perceptual difference algorithm OpenHoldem - Added support for jamming the slider handle, but only when both an i3handle and an i3slider are defined in the TM.
TheHighFish - prw1326, Facility for a dll to activate and control individual chair handlists which are then used in the OH prwin calculation.
Unless explicitly activated from the dll normal prwin logic is applied.
Matrix BUG FIXES: - Perl menu: "Reload" command was active, even when no formula was loaded Thank you, JumpingFences.
Same for "Edit" and "Check syntax".
TheHighFish - Formula gets saved under wrong file name jumpingfences - OH opens not on top and not in focus jumpingfences - uXactive fix in 1.
OpenHoldem - New variable originaldealposition added which remembers dealposition even when the user has folded a hand.
Thanks ZooBoy OpenHoldem - A simplification to the pseudo-RNG was made several releases ago, which consolidated the seeding of the RNG into the COpenHoldemApp class.
This has not had the desired effect, and in fact, the pRNG was not being seeded for things such as random button clicking location, and prwin shuffling.
A great deal of code was touched more than I anticipatedso please test carefully.
OpenHoldem - When pressing the green button, a 15 file limit in the scraper directory existed OH would only search the first 15 table maps.
This limitation has been removed.
When executed, they add your specified text to the log.
You can use this to track learn more here part of your delayed cbet pokertracker is to blame for the action taken by OH.
Strom - Removed "scrapes to name change" and "scrapes to zero balance" from scraper preferences.
For names, if a good name is scraped, the name is set.
For balances, if a good number is scraped, the balance is set, or if "allin" or its variants are scraped, balance is set to zero.
OpenHoldem - Userchair identification now requires 2 action buttons to be present previously, only one needed to be present.
OpenHoldem - Added sanity checks around the SWAG action stream - if focus is stolen from the target window during the four SWAG steps, then the final step confirmation will not be executed.
Thanks, AndreL OpenHoldem MAINTENANCE: - Removed code-clones in registry.
TheHighFish - Replaced exception handling code clones by macros.
Looking for an easier solution.
This is used to determine how OH treats information from the pXactive and uXactive regions.
There is no valid Texas Holdem game state where only one button is visible.
OpenHoldem - For scraper preferences, the number of "Scrapes to change name" and the number of "Scrapes to zero balance" defaults to "1", if not already stored in the registry.
vilano blackjack 3.0 29er mountain bike specs, Nick Coldhand OpenHoldem BUG FIXES: - Incorrect initialization of new hand and new betting round jumpingfences - The correct blind size will now be inferred in a heads up situation.
Thanks, PhunkNugget quiqsilver - ntraightfill family calculation corrected to give correct result when straight present Matrix - Formula Editor dialog changed to prevent higher than list999 being referenced Matrix - Autoplayer will not act if user not playing no cards in hand Matrix - Fixed inconsistent Window Title after disconnecting from table Spew - All "MessageBox NULL.
Was casting resultant component expressions to an unsigned long prior to doing logical evaluation.
Now comparing resultant component expressions to zero prior to doing logical evaluation.
This is used to determine the appropriate site interpretation for the contents of c0pot0.
Note that the X's and x's are not case sensitive.
The purpose of the hand multiplexor is to transfer control to a specific named formula based on your actual 2 card hand.
The X's in the three symbols will be substituted with your actual hand values at time of evaluation.
The first "X" will contain the the rank of your highest hole card, the second "X" will contain the rank of your lowest hole card, and the third "x" will contain either a "s" or "o" depending if your hole cards have the same suit or not.
OpenHoldem will then evaluate the corresponding user defined function and return that value for the hand multiplexor symbol.
If there is not a corresponding UDF defined for a given set of hole cards, then the return result is zero, not an error.
OpenHoldem, thanks to Spud for fix.
The filter shows now correctly Perl scripts and modules.
TheHighFish - Passing pointer to the callback function now everytime to Perl, when a new file gets loaded, instead of only once when the interface is initilaized.
TheHighFish - Assertion failure in CFontDialog jumpingfences - Autopost will now work if the autopost button is not present while sitting out.
OpenHoldem - Fixed code that ensures OH window is brought to top on start.
It now waits for any formula loading and parsing to complete before doing so, which was the behavior prior to the 1.
OpenHoldem - Hand resets are now triggered not only by a change in dealer button, but by a change in handnumber or by a change in the userchair's cards from the previous hand.
OpenHoldem - TheHighFish Fixed bug with floating point division introduced by this change in 1.
TheHighFish - Automatic poker chat for formula and DLL level.
TheHighFish - Warnings have been added when you click the Connect button for common configuration issues.
Font Smoothing, 24+ Bit color, and a check for Title size to catch XP Themes and Font Size settings Spew - Added a check for a card string of "10" instead of "T", to be converted to a "T", in both common and player card rank fuzzy scrapes e.
Toolbar button sometimes stays pressed after Formula Dialog gets closed.
Uncoupled symbols from PokerPro.
This does not include hands of a different rank, such as royal flushes and straight flushes.
Thanks, PokerBandit1 and Winngy quiqsilver - Side pots c0pot1-4 not added to 'pot' and 'potcommon' - fixed Spew - Source code: CTransform class transform.
OpenHoldem - OpenHoldem's main window will now appear on top at launch.
Look at the formula tree, select the "Symbols" tab, and hover your mouse pointer over the symbol that you are looking for help on.
This may help in dealing with those sites that have buttons that are "hard" to push. delayed cbet pokertracker delayed cbet pokertracker delayed cbet pokertracker delayed cbet pokertracker delayed cbet pokertracker delayed cbet pokertracker

How to Use PokerTracker 4 (PT4)



BvB Battle after Reg in SB checks on Flop, 46bb deep | Raise Your Edge! Delayed cbet pokertracker

ERROR: Forbidden Delayed cbet pokertracker

Some minor PokerTracker code is included in preflop, but since the main idea of. We did all our tests without PokerTracker.. Delayed cbet
Flop comes out you CBet; amt.. the % you should delay CBet, what boards are you triple barreling, check re.
I was wondering if anyone knew of a stat that shows the % that an opponent folds to a delayed turn cbet? Any help much appreciated.

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Total 21 comments.